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IBC Applications

Learn how to configure your application to use IBC and send data packets to other chains.

This document serves as a guide for developers who want to write their own Inter-blockchain Communication Protocol (IBC) applications for custom use cases.

Due to the modular design of the IBC protocol, IBC application developers do not need to concern themselves with the low-level details of clients, connections, and proof verification. Nevertheless a brief explanation of the lower levels of the stack is given so that application developers may have a high-level understanding of the IBC protocol. Then the document goes into detail on the abstraction layer most relevant for application developers (channels and ports), and describes how to define your own custom packets, and IBCModule callbacks.

To have your module interact over IBC you must: bind to a port(s), define your own packet data and acknowledgement structs as well as how to encode/decode them, and implement the IBCModule interface. Below is a more detailed explanation of how to write an IBC application module correctly.

note

Pre-requisites Readings

Create a custom IBC application module

Implement IBCModule Interface and callbacks

The Cosmos SDK expects all IBC modules to implement the IBCModule interface. This interface contains all of the callbacks IBC expects modules to implement. This section will describe the callbacks that are called during channel handshake execution.

Here are the channel handshake callbacks that modules are expected to implement:

// Called by IBC Handler on MsgOpenInit
func (k Keeper) OnChanOpenInit(ctx sdk.Context,
order channeltypes.Order,
connectionHops []string,
portID string,
channelID string,
counterparty channeltypes.Counterparty,
version string,
) error {

// ... do custom initialization logic

// Use above arguments to determine if we want to abort handshake
// Examples: Abort if order == UNORDERED,
// Abort if version is unsupported
err := checkArguments(args)
return err
}

// Called by IBC Handler on MsgOpenTry
OnChanOpenTry(
ctx sdk.Context,
order channeltypes.Order,
connectionHops []string,
portID,
channelID string,
counterparty channeltypes.Counterparty,
counterpartyVersion string,
) (string, error) {
// ... do custom initialization logic

// Use above arguments to determine if we want to abort handshake
if err := checkArguments(args); err != nil {
return err
}

// Construct application version
// IBC applications must return the appropriate application version
// This can be a simple string or it can be a complex version constructed
// from the counterpartyVersion and other arguments.
// The version returned will be the channel version used for both channel ends.
appVersion := negotiateAppVersion(counterpartyVersion, args)

return appVersion, nil
}

// Called by IBC Handler on MsgOpenAck
OnChanOpenAck(
ctx sdk.Context,
portID,
channelID string,
counterpartyVersion string,
) error {
// ... do custom initialization logic

// Use above arguments to determine if we want to abort handshake
err := checkArguments(args)
return err
}

// Called by IBC Handler on MsgOpenConfirm
OnChanOpenConfirm(
ctx sdk.Context,
portID,
channelID string,
) error {
// ... do custom initialization logic

// Use above arguments to determine if we want to abort handshake
err := checkArguments(args)
return err
}

The channel closing handshake will also invoke module callbacks that can return errors to abort the closing handshake. Closing a channel is a 2-step handshake, the initiating chain calls ChanCloseInit and the finalizing chain calls ChanCloseConfirm.

// Called by IBC Handler on MsgCloseInit
OnChanCloseInit(
ctx sdk.Context,
portID,
channelID string,
) error {
// ... do custom finalization logic

// Use above arguments to determine if we want to abort handshake
err := checkArguments(args)
return err
}

// Called by IBC Handler on MsgCloseConfirm
OnChanCloseConfirm(
ctx sdk.Context,
portID,
channelID string,
) error {
// ... do custom finalization logic

// Use above arguments to determine if we want to abort handshake
err := checkArguments(args)
return err
}

Channel Handshake Version Negotiation

Application modules are expected to verify versioning used during the channel handshake procedure.

  • ChanOpenInit callback should verify that the MsgChanOpenInit.Version is valid
  • ChanOpenTry callback should construct the application version used for both channel ends. If no application version can be constructed, it must return an error.
  • ChanOpenAck callback should verify that the MsgChanOpenAck.CounterpartyVersion is valid and supported.

IBC expects application modules to perform application version negotiation in OnChanOpenTry. The negotiated version must be returned to core IBC. If the version cannot be negotiated, an error should be returned.

Versions must be strings but can implement any versioning structure. If your application plans to have linear releases then semantic versioning is recommended. If your application plans to release various features in between major releases then it is advised to use the same versioning scheme as IBC. This versioning scheme specifies a version identifier and compatible feature set with that identifier. Valid version selection includes selecting a compatible version identifier with a subset of features supported by your application for that version. The struct is used for this scheme can be found in 03-connection/types.

Since the version type is a string, applications have the ability to do simple version verification via string matching or they can use the already implemented versioning system and pass the proto encoded version into each handhshake call as necessary.

ICS20 currently implements basic string matching with a single supported version.

Custom Packets

Modules connected by a channel must agree on what application data they are sending over the channel, as well as how they will encode/decode it. This process is not specified by IBC as it is up to each application module to determine how to implement this agreement. However, for most applications this will happen as a version negotiation during the channel handshake. While more complex version negotiation is possible to implement inside the channel opening handshake, a very simple version negotiation is implemented in the ibc-transfer module.

Thus, a module must define its custom packet data structure, along with a well-defined way to encode and decode it to and from []byte.

// Custom packet data defined in application module
type CustomPacketData struct {
// Custom fields ...
}

EncodePacketData(packetData CustomPacketData) []byte {
// encode packetData to bytes
}

DecodePacketData(encoded []byte) (CustomPacketData) {
// decode from bytes to packet data
}

Then a module must encode its packet data before sending it through IBC.

// Sending custom application packet data
data := EncodePacketData(customPacketData)
packet.Data = data
// Send packet to IBC, authenticating with channelCap
sequence, err := IBCChannelKeeper.SendPacket(
ctx,
sourcePort,
sourceChannel,
timeoutHeight,
timeoutTimestamp,
data,
)

A module receiving a packet must decode the PacketData into a structure it expects so that it can act on it.

// Receiving custom application packet data (in OnRecvPacket)
packetData := DecodePacketData(packet.Data)
// handle received custom packet data

Packet Flow Handling

Just as IBC expected modules to implement callbacks for channel handshakes, IBC also expects modules to implement callbacks for handling the packet flow through a channel.

Once a module A and module B are connected to each other, relayers can start relaying packets and acknowledgements back and forth on the channel.

IBC packet flow diagram

Briefly, a successful packet flow works as follows:

  1. module A sends a packet through the IBC module
  2. the packet is received by module B
  3. if module B writes an acknowledgement of the packet then module A will process the acknowledgement
  4. if the packet is not successfully received before the timeout, then module A processes the packet's timeout.
Sending Packets

Modules do not send packets through callbacks, since the modules initiate the action of sending packets to the IBC module, as opposed to other parts of the packet flow where msgs sent to the IBC module must trigger execution on the port-bound module through the use of callbacks. Thus, to send a packet a module simply needs to call SendPacket on the IBCChannelKeeper.

// Sending custom application packet data
data := EncodePacketData(customPacketData)
// Send packet to IBC, authenticating with channelCap
sequence, err := IBCChannelKeeper.SendPacket(
ctx,
sourcePort,
sourceChannel,
timeoutHeight,
timeoutTimestamp,
data,
)
Receiving Packets

To handle receiving packets, the module must implement the OnRecvPacket callback. This gets invoked by the IBC module after the packet has been proved valid and correctly processed by the IBC keepers. Thus, the OnRecvPacket callback only needs to worry about making the appropriate state changes given the packet data without worrying about whether the packet is valid or not.

Modules may return to the IBC handler an acknowledgement which implements the Acknowledgement interface. The IBC handler will then commit this acknowledgement of the packet so that a relayer may relay the acknowledgement back to the sender module.

The state changes that occurred during this callback will only be written if:

  • the acknowledgement was successful as indicated by the Success() function of the acknowledgement
  • if the acknowledgement returned is nil indicating that an asynchronous process is occurring

NOTE: Applications which process asynchronous acknowledgements must handle reverting state changes when appropriate. Any state changes that occurred during the OnRecvPacket callback will be written for asynchronous acknowledgements.

OnRecvPacket(
ctx sdk.Context,
packet channeltypes.Packet,
) ibcexported.Acknowledgement {
// Decode the packet data
packetData := DecodePacketData(packet.Data)

// do application state changes based on packet data and return the acknowledgement
// NOTE: The acknowledgement will indicate to the IBC handler if the application
// state changes should be written via the `Success()` function. Application state
// changes are only written if the acknowledgement is successful or the acknowledgement
// returned is nil indicating that an asynchronous acknowledgement will occur.
ack := processPacket(ctx, packet, packetData)

return ack
}

The Acknowledgement interface:

// Acknowledgement defines the interface used to return
// acknowledgements in the OnRecvPacket callback.
type Acknowledgement interface {
Success() bool
Acknowledgement() []byte
}

Acknowledgements

Modules may commit an acknowledgement upon receiving and processing a packet in the case of synchronous packet processing. In the case where a packet is processed at some later point after the packet has been received (asynchronous execution), the acknowledgement will be written once the packet has been processed by the application which may be well after the packet receipt.

NOTE: Most blockchain modules will want to use the synchronous execution model in which the module processes and writes the acknowledgement for a packet as soon as it has been received from the IBC module.

This acknowledgement can then be relayed back to the original sender chain, which can take action depending on the contents of the acknowledgement.

Just as packet data was opaque to IBC, acknowledgements are similarly opaque. Modules must pass and receive acknowledegments with the IBC modules as byte strings.

Thus, modules must agree on how to encode/decode acknowledgements. The process of creating an acknowledgement struct along with encoding and decoding it, is very similar to the packet data example above. ICS 04 specifies a recommended format for acknowledgements. This acknowledgement type can be imported from channel types.

While modules may choose arbitrary acknowledgement structs, a default acknowledgement types is provided by IBC here:

// Acknowledgement is the recommended acknowledgement format to be used by
// app-specific protocols.
// NOTE: The field numbers 21 and 22 were explicitly chosen to avoid accidental
// conflicts with other protobuf message formats used for acknowledgements.
// The first byte of any message with this format will be the non-ASCII values
// `0xaa` (result) or `0xb2` (error). Implemented as defined by ICS:
// https://github.com/cosmos/ibc/tree/master/spec/core/ics-004-channel-and-packet-semantics#acknowledgement-envelope
message Acknowledgement {
// response contains either a result or an error and must be non-empty
oneof response {
bytes result = 21;
string error = 22;
}
}

Acknowledging Packets

After a module writes an acknowledgement, a relayer can relay back the acknowledgement to the sender module. The sender module can then process the acknowledgement using the OnAcknowledgementPacket callback. The contents of the acknowledgement is entirely up to the modules on the channel (just like the packet data); however, it may often contain information on whether the packet was successfully processed along with some additional data that could be useful for remediation if the packet processing failed.

Since the modules are responsible for agreeing on an encoding/decoding standard for packet data and acknowledgements, IBC will pass in the acknowledgements as []byte to this callback. The callback is responsible for decoding the acknowledgement and processing it.

OnAcknowledgementPacket(
ctx sdk.Context,
packet channeltypes.Packet,
acknowledgement []byte,
) (*sdk.Result, error) {
// Decode acknowledgement
ack := DecodeAcknowledgement(acknowledgement)

// process ack
res, err := processAck(ack)
return res, err
}

Timeout Packets

If the timeout for a packet is reached before the packet is successfully received or the counterparty channel end is closed before the packet is successfully received, then the receiving chain can no longer process it. Thus, the sending chain must process the timeout using OnTimeoutPacket to handle this situation. Again the IBC module will verify that the timeout is indeed valid, so our module only needs to implement the state machine logic for what to do once a timeout is reached and the packet can no longer be received.

OnTimeoutPacket(
ctx sdk.Context,
packet channeltypes.Packet,
) (*sdk.Result, error) {
// do custom timeout logic
}

Routing

As mentioned above, modules must implement the IBC module interface (which contains both channel handshake callbacks and packet handling callbacks). The concrete implementation of this interface must be registered with the module name as a route on the IBC Router.

// app.go
func NewApp(...args) *App {
// ...

// Create static IBC router, add module routes, then set and seal it
ibcRouter := port.NewRouter()

ibcRouter.AddRoute(ibctransfertypes.ModuleName, transferModule)
// Note: moduleCallbacks must implement IBCModule interface
ibcRouter.AddRoute(moduleName, moduleCallbacks)

// Setting Router will finalize all routes by sealing router
// No more routes can be added
app.IBCKeeper.SetRouter(ibcRouter)

Working Example

For a real working example of an IBC application, you can look through the ibc-transfer module which implements everything discussed above.

Here are the useful parts of the module to look at:

Binding to transfer port

Sending transfer packets

Implementing IBC callbacks