Handling ClientMessage
s: updates and misbehaviour
As mentioned before in the documentation about implementing the ConsensusState
interface, ClientMessage
is an interface used to update an IBC client. This update may be performed by:
- a single header
- a batch of headers
- evidence of misbehaviour,
- or any type which when verified produces a change to the consensus state of the IBC client.
This interface has been purposefully kept generic in order to give the maximum amount of flexibility to the light client implementer.
Implementing the ClientMessage
interface
Find the ClientMessage
interface in modules/core/exported
:
type ClientMessage interface {
proto.Message
ClientType() string
ValidateBasic() error
}
The ClientMessage
will be passed to the client to be used in UpdateClient
, which retrieves the ClientState
by client ID (available in MsgUpdateClient
). This ClientState
implements the ClientState
interface for its specific consenus type (e.g. Tendermint).
UpdateClient
will then handle a number of cases including misbehaviour and/or updating the consensus state, utilizing the specific methods defined in the relevant ClientState
.
VerifyClientMessage(ctx sdk.Context, cdc codec.BinaryCodec, clientStore sdk.KVStore, clientMsg ClientMessage) error
CheckForMisbehaviour(ctx sdk.Context, cdc codec.BinaryCodec, clientStore sdk.KVStore, clientMsg ClientMessage) bool
UpdateStateOnMisbehaviour(ctx sdk.Context, cdc codec.BinaryCodec, clientStore sdk.KVStore, clientMsg ClientMessage)
UpdateState(ctx sdk.Context, cdc codec.BinaryCodec, clientStore sdk.KVStore, clientMsg ClientMessage) []Height
Handling updates and misbehaviour
The functions for handling updates to a light client and evidence of misbehaviour are all found in the ClientState
interface, and will be discussed below.
It is important to note that
Misbehaviour
in this particular context is referring to misbehaviour on the chain level intended to fool the light client. This will be defined by each light client.
VerifyClientMessage
VerifyClientMessage
must verify a ClientMessage
. A ClientMessage
could be a Header
, Misbehaviour
, or batch update. To understand how to implement a ClientMessage
, please refer to the Implementing the ClientMessage
interface section.
It must handle each type of ClientMessage
appropriately. Calls to CheckForMisbehaviour
, UpdateState
, and UpdateStateOnMisbehaviour
will assume that the content of the ClientMessage
has been verified and can be trusted. An error should be returned if the ClientMessage
fails to verify.
For an example of a VerifyClientMessage
implementation, please check the Tendermint light client.
CheckForMisbehaviour
Checks for evidence of a misbehaviour in Header
or Misbehaviour
type. It assumes the ClientMessage
has already been verified.
For an example of a CheckForMisbehaviour
implementation, please check the Tendermint light client.
The Tendermint light client defines
Misbehaviour
as two different types of situations: a situation where two conflictingHeader
s with the same height have been submitted to update a client'sConsensusState
within the same trusting period, or that the two conflictingHeader
s have been submitted at different heights but the consensus states are not in the correct monotonic time ordering (BFT time violation). More explicitly, updating to a new height must have a timestamp greater than the previous consensus state, or, if inserting a consensus at a past height, then time must be less than those heights which come after and greater than heights which come before.
UpdateStateOnMisbehaviour
UpdateStateOnMisbehaviour
should perform appropriate state changes on a client state given that misbehaviour has been detected and verified. This method should only be called when misbehaviour is detected, as it does not perform any misbehaviour checks. Notably, it should freeze the client so that calling the Status
function on the associated client state no longer returns Active
.
For an example of a UpdateStateOnMisbehaviour
implementation, please check the Tendermint light client.
UpdateState
UpdateState
updates and stores as necessary any associated information for an IBC client, such as the ClientState
and corresponding ConsensusState
. It should perform a no-op on duplicate updates.
It assumes the ClientMessage
has already been verified.
For an example of a UpdateState
implementation, please check the Tendermint light client.
Putting it all together
The 02-client
Keeper
module in ibc-go offers a reference as to how these functions will be used to update the client.
if err := clientState.VerifyClientMessage(clientMessage); err != nil {
return err
}
foundMisbehaviour := clientState.CheckForMisbehaviour(clientMessage)
if foundMisbehaviour {
clientState.UpdateStateOnMisbehaviour(clientMessage)
// emit misbehaviour event
return
}
clientState.UpdateState(clientMessage) // expects no-op on duplicate header
// emit update event
return
}